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3D Game Character Creature “Behemoth”
3D Game Character Creature “Behemoth”
2,010 Views · 64h · Tutor goodmole Kim
Price:

$69.00

$119.00
Parameters
Category: Game Art Lessons: 51(Updating) Software: Unreal-EngineSubstance Painter
Overview

| INTRODUCTION |



|This course is suitable for learners at all levels, in which the instructor will share his years of practical experience. Starting from concept modeling, the instructor will show you how to use different software and handy plugin-ins to produce Behemoth. The instructor will lead you throughout the work flow till final rendering. You will learn to produce a creature as a game character, not for a static image. |


You're kindly reminded that:

New episodes will be coming up. The course lasts about 64 hours in total.
The tutorial will be continuously updated every Thursday. 

 $69 for normally update,and after the update is completed, the price will rise to $119

 

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| TRAILER |


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| How to Sculpt Creatures in 3D Games? |

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The Tutorial for Game Characters Production:

To sculpt a professional and high-quality 3D character, first and foremost, you need a complete set of work flow. Sculpting details too early makes your character look less professional, and misinterpreting your reference models leads to a distorted effect. The quality of your model, to a large extent, is subject to the sculpting process.

| Experienced 3D Artist Presents to You: The Creature Modeling Tutorial for Game Characters |

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The course features the experienced 3D artist Goodmole Kim, covering a detailed work flow of 3D creature modeling.The course has three parts: creature modeling, re-topology and UV, as well as texture making in Substance and rendering in UE4. You will learn to produce a creature as a game character, not for a static image. Plus, the instructor will share his years of work experience, especially helpful for those who have 10+ years of experience in computer modeling, and are currently in mobile game projects.

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Zbrush Modeling

Zbrush modeling
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Core Information


  • In this part, you will go through the complete work flow of creature modeling for Behemoth, including its face, horns, body, limbs, tail and wings. Plus, you will learn to use Poly Paint, and extract to import.


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Topologies and UV

Topologies and UV
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Core Information


  • Using both 3ds Max and Topogun, the instructor will topologize and separate UV for the character, and check the mesh in 3ds Max. After adjusting to improve the effect, the instructor will bake the character in Marmoset.

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Map making and Rendering

Map making and rendering
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Core Information


  • In this part, the instructor will make textures in Substance Painter, pose the character in ZBrush, and process hair textures in ZBrush and Photoshop. Next, the instructor will set up rendering in UE4, and polish details in 3ds Max. After that, the character will be exported.


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| Detailed Modeling Process forAll Levels of Learners |

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This tutorial with detailed modeling work flow is suitable for all levels of learner. You will learn to use different software and plug-ins to meet your goal as handy as possible. Using both Photoshop and ZBrush, the instructor will show you how to create beautiful hair for your 3D game characters.

| Tutorial Directory & Update Plan |



  • Trailer
                           
    Chapter 1 Modeling                       

  • 1 Searching for an idea

  • 2 Adjusting creature size in 3dsmax 

  • 3 Overall backout Part1

  • 4 Overall backout Part2

  • 5 Overall backout Part3

  • 6 Facce details Part1 

  • 7 Facce detailS Part12

  • 8 Blockout Finish

  • 9 Muscle Modeling

  • 10 Blockout muscle contour

  • 11 Tail

  • 12 Wings

  • 13 Wings silhouette

  • 14 Overall blackout refinement

  • 15 Preview the whole effect

  • 16 Geometric grid

  • 17 Horns

  • 18 Horns

  • 19 Detailing

  • 20 Adjusting overall contour

  • 21 Geometric grid

  • 22 Detailing Part1

  • 23 Detailing Part2

  • 24 Detailing Part3

  • 25 Mouth Part1

  • 26 Mouth Part2

  • 27 Hair Part1

  • 28 Hair Part2

  • 29 Horns and body 

  • 30 Body Detailing

  • 31 Arm detailing

  • 32 Arms and feet

  • 33 Feet

  • 34 Body

  • 35 Skin

  • 36 Skin

  • 37 Skin

  • 38 Skin

  • 39 Skin details refinement

  • 40 Skin details refinement

  • 41 Skin detail refinement

  • 42 Modifying in 3Ds Max

  • 43 Tail details

  • 44 Tail detailing

  • 45 foot details

  • 46 foot details

  • 47 Foot detailing

  • 48 Foot detailing

  • 49 Foot detailing

  • 50 Skin texture 

  • 51 Wing Sculpting

  • 52 Wing Sculpting

  • 53 Wing Sculpting

  • 54 Wing Sculpting

  • 55 Wing Sculpting

  • 56 Wing Sculpting

  • 57 Wing Sculpting

  • 58 Wing Sculpting

  • 59 Wing Sculpting


60 Wing Sculpting

61 Saw Sculpting 

62 Add Expression

63 Teeth Sculpting 

64 Add Secondary details

65 Add Secondary details

66 Refinement

67 PolyPaint 01

68 PolyPaint 02

69 PolyPaint 03

70 PolyPaint 04

71 PolyPaint 05

72 PolyPaint 06

73 PolyPaint 07

74 Decimation & Polypaint import


Chapter 2 Retopology & UV

75 Retopology 01

76 Retopology 02

77 Retopology 03

78 Retopology 04

79 Retopology 05

80 Retopology 06

81 Retopology 07

82 Retopology 08

83 Retopology 09

84 Retopology 10

85 UV 01

86 UV 02

87 Mesh confirm

88 Marmoset Baking 01

89 Marmoset Baking 02


Chapter 3 Texturing with Substance 

90 Texturing 01

91 Texturing 02

92 Texturing 03

93 Texturing 04

94 Texturing 05

95 Posture settings

96 Zbrush pose 01

97 Zbrush pose 02

98 Fur texture

99 Fiber Mesh 01

100 Fiber Mesh 02

101 Fiber Mesh 03

102 Textureing upgrade 01

103 Textureing upgrade 02

104 Textureing upgrade 03

105 Textureing upgrade 04

106 Textureing upgrade 05

107 Textureing upgrade 06


Chapter Four UE4 Settings and Export

108 UE4 settings

109 Final export

110 Level up details 01

111 Level up details 02

112 Level up details 03

113 Finished

           

| Tutorial Parameter |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software


  • System

  • Suitable for

  • Project file

  • 3D Game Character Creature "Behemoth"

  • goodmole Kim

  • 1080P HD tutorial + project files

  • about 64 hours

  • 3dsmax2016,ZBrush2018,SP 2018.3.2,PS CS6,UE4 4.23,Crazybump,Marmoset3.08,Topogun2.0

  • No limits

  • All levels of learns, esp. 3D artists and creature designers

  • Files for Max, ZBrush, Substance and UE4

| What will you gain through this course? |

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Detailed Work Flow of Creature Modeling for Game Characters

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Make hair in Photoshop and ZBrush

| Character Modeling Artist Online teaching |

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goodmole Kim

As an experienced 3D artist, he has been a character modeling artist since 2006. He used to serve in GameHi, SonoV, Inuca, Smilegate, Capcom and Nexon, with years of practical experience. Game projects he contributed to include fantasy game EIN and Multiplayer Online RPG Lost Ark.


Creature Modeling for 3D Game Characters

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