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3D Environment Course: CG Fantasy Forest
3D Environment Course: CG Fantasy Forest
2,593 Views · 60h · Tutor Jamir Blanco
Price:

$69.00

$169.00
Parameters
Category: CG | VFX Lessons: 59(Updating) Software: MayaZBrush
Overview
The course is continuously updated for 155 Lessons/ over 60h, with a preferential price of $69. After the course is updated, the original price will be restored to $169.
All the tutorials on our website are not available offline,
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Content: HD videos+ Project files
Software: Maya2018, ZBrush2018, Substance Painter2018.3.1,RizomUV2018, Photoshop
System: No specific requirements, as long as support software above operating
Project file: Provided

Click here to see the 4K Render

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Step-By-Step
Course
Introduction

In this tutorial, I'm going to take you step-by-step through the process of creating a full 3D environment from scratch. I will show you my process for high-res sculpting, production modeling, UVs, asset management, texturing, scene assembly, lighting, and talk about best practices for working at a professional level. Some examples of topics covered include UDIM workflow, asset reusability, kitbashing, MASH scattering, atmospheric effects, lighting, and compositing. By the end of this tutorial you will have a better understanding of the entire CG creation process. As well as gain the knowledge and skills to push your personal and professional 3D work to the next level.

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Jamir Blanco
Senior 3D modeling & lighting artist

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Jamir currently lives in Orange County, California and is working at Blizzard Animation as a senior 3D modeling & lighting artist.

Jamir started his career in 2014 working for commercials and television as a 3D generalist. In 2016 he moved to Canada to work at the Moving Picture Company (MPC) as a 3D Environment Artist on "Fantastic Beasts and Where to Find Them" and "Ghost in the Shell". He relocated to California in 2017 to work at Square Enix / Crystal Dynamics as a cinematic modeler on the upcoming Marvel's Avengers game. In 2019 Jamir began working at Blizzard Entertainment's Cinematic department as a senior modeling / texturing / lighting artist.

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Chapter 1 - Blockout
- 1 Blockout part 1
- 2 Blockout part 2
- 3 Blockout part 3
- 4 Blockout part 4
Chapter 2 - Modeling
- 5  Asset Prep for ZBrush
- 6  Sculpting Blossom for Hero Plant part 1
- 7  Sculpting Blossom for Hero Plant part 2
- 8  Sculpting Blossom for Hero Plant part 3
- 9  Sculpting Blossom for Hero Plant part 4
- 10  Sculpting Blossom for Hero Plant part 5
- 11  Sculpting Blossom for Hero Plant part 6
- 12  Placing Blossoms on Hero Plant part 1
- 13  Placing Blossoms on Hero Plant part 2
- 14  Placing Blossoms on Hero Plant part 3
- 15  Sculpting Trunk on Hero Plant part 1
- 16  Sculpting Trunk on Hero Plant part 2
- 17  Remeshing Trunk and Sculpting Hero Plant Leaves
- 18  Remeshing Leaves
- 19  Continued Sculpting on Hero Plant Leaves
- 20  Placing Leaves on Hero Plant part 1
- 21  Placing Leaves on Hero Plant part 2
- 22  Prepping Top Leaves and placing with NanoMesh
- 23  Adjusting Top Leaves and Modeling Transition Leaves
- 24  Modeling Roots part 1
- 25  Modeling Roots part 2
- 26  Modeling Roots part 3
- 27  Roots Continued and Fibermesh Grass
- 28  Model Adjustments part 1
- 29  Model Adjustments part 2
- 30  Continued Adjustments and Sculpting
- 31  Modeling second Hero Plant
- 32  Modeling Roots and Vines for second Hero Plant
- 33  Fibermesh, Mushrooms, Terrain for second Hero Plant
- 34  Sculpting the Terrain
Chapter 3 - UVs
- 35  UVing the Leaves
- 36  RizomUV Interface and Workflows
- 37  UVing the Blossoms
- 38  UVing the Roots part 1
- 39  UVing the Roots part 2
- 40  UV layout in Maya part 1
- 41  UV layout in Maya part 2
- 42  UV layout in Maya part 3
- 43  UVing the second Hero Plant part 1
- 44  UVing the second Hero Plant part 2 , Mushroom UVs
- 45  Prepping rest of terrain for Sculpting
- 46  Terrain Sculpting continued
- 47  Terrain Roots and Vines Modeling part 1
- 48  Additional Fibermesh and Rock Sculpting
- 49  Pond Sculpting, Remeshing Terrain
- 50  UVing rest of Terrain and Assets
- 51  Laying out UVs on rest of Terrain and Assets
- 52  Vines Pass on Terrain
- 53  Foreground Terrain and Prepping for Substance Painter
Chapter 4 - Texturing
- 54  Terrain Texturing with Substance Painter part 1
- 55  Terrain Texturing with Substance Painter part 2
- 56  Terrain Texturing with Substance Painter part 3
- 57_01  Terrain Materials and Lighting with VRay part 1
- 57_02  Terrain Materials and Lighting with VRay part 2
- 58_01  Lighting continued and prepping second Terrain for Texturing
- 58_02  Prepping second Terrain for Texturing part 2
- 59  Terrain 02 Texturing in Substance Painter part 1
- 60  Terrain 02 Texturing in Substance Painter part 2
- 61  Terrain 02 Finish Texturing and Export to Maya
- 62  Hero Plant 01 Prep for Substance Painter
- 64  Hero Plant 01 Texturing the Trunk part 1
- 65  Hero Plant 01 Texturing the Trunk part 2
- 66  Hero Plant 01 Texturing the Upper Part
- 67  Hero Plant 01 Texturing the Leaves part 1
- 68  Hero Plant 01 Texturing the Leaves part 2
- 69  Hero Plant 01Blossoms 2nd Pass UVs
- 70  Hero Plant 01Blossoms Integrating latest UVs
- 71  Hero Plant 01 Texturing the Blossoms part 1
- 72  Hero Plant 01 Texturing the Blossoms part 2
- 73  Hero Plant 01 Texturing the Trunk Leaves
- 74  Hero Plant 01 Texturing Roots and Vines part 1
- 75  Hero Plant 01 Texturing Roots and Vines part 2
- 76  Hero Plant 01 Materials in Maya and VRay part 1
- 77  Hero Plant 01 Materials in Maya and VRay part 2
- 78  Hero Plant 02 Additional Sculpting part 1
- 79  Hero Plant 02 Additional Sculpting part 2
- 80  Hero Plant 02 Prep for Substance Painter part 1
- 81  Hero Plant 02 Prep for Substance Painter part 2
- 82  Hero Plant 02 Cleaning up UVs, Texturing in Substance Painter part 1
- 83  Hero Plant 02 Texturing in Substance Painter part 2
- 84  Hero Plant 02 Material setup in Maya and Vray part 1
- 85  Hero Plant 02 Material setup in Maya and Vray part 2
- 86  Mushroom Asset Sculpting
- 87  Mushroom Asset UVs and Prep for Substance Painter
- 88  Mushroom Asset Texturing
- 89  Mushroom Material setup, Pond Modeling
- 90  Pond Texturing and Shading
- 91  Pond Shading and Lighting part 1
- 92  Pond Shading and Lighting part 2
Chapter 5 - Vegetation
- 93  Lilypad Sculpting
- 94  Lilypad Texturing and Lookdev
- 95  Intro to Paint Effects for creating vegetation
- 96  Modeling Vegetation part 1
- 97  Modeling Vegetation part 2
- 98  Modeling Vegetation part 3
- 99  Modeling Vegetation part 4
- 100  Modeling Vegetation part 5
- 101  Modeling Vegetation part 6
- 102  Modeling Vegetation part 7
- 103  Modeling Vegetation part 8
- 104  Modeling Vegetation part 9
- 105  Modeling Vegetation part 10
- 106  Variations Part 1
- 107  Variations Part 2, Prepping Scene for Grass
- 108  Prepping Scene for Grass and Using Vray Fur
- 109  Grass with VRay Fur part 2
Chapter 6 - Scene Assembly
- 110  Kit Bashing and Scene Assembly part 1
- 111  Kit Bashing and Scene Assembly part 2
- 112  Kit Bashing and Scene Assembly part 3
- 113  Scattering and Scene Assembly with MASH in Maya
- 114  Using Hero Plants to populate rest of environment
- 115  Scene Assembly continued and Fog for Deh
- 116 Foreground Vegetation Pass part 1
- 117  Foreground Vegetation Pass part 2
- 118  Pond Vegetation Pass part 1
- 119  Pond Vegetation Pass part 2
- 120  Pond Light Linking , Vegetation Pass Continued
- 121  Midground Vegetation Scattering with MASH Placer brush
- 122  Vegetation Material Adjustments part 1
- 123  Vegetation Material Adjustments part 2
- 124  Midground Vegetaion Continued
- 125  Midground Vegetaion part 2
- 126  Midground Vegetaion part 3
- 127  Background Vegetation Pass and Hanging Vines part 1
- 128  Background Vegetation Pass and Hanging Vines part 2
- 129  Vegetation Polish part 1
- 130  Vegetation Polish part 2
- 131  Modeling Foreground Flower part 1
- 132  Modeling Foreground Flower part 2
- 133  Integrating New Flower Asset
Chapter 7 - Volumetrics, Rendering, Compositing
- 134  Light Cards for Volumetric Effects
- 135  Render Settings and Volume Fog part 1
- 136  Volume Fog part 2
- 137  Assembling Passes for Compositing
- 138  Compositing Final Image in Photoshop part 1
- 139  Compositing Final Image in Photoshop part 2
- 140  Compositing Final Image in Photoshop part 3
- 141  Compositing Final Image in Photoshop part 4
- 142  Final Thoughts

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