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【$100 limited coupon: BF100】Character Illustration: The Millennium War – Deity of Destruction

Skill Level
BI@3x
Software:

Prerequisites: This tutorial is aimed for students with basic to intermediate skills. It should help them connect things they have learnt before but unsure how to properly apply them through out an illustration.

Feedback: Assignments Feedback

Lecturer: David Kuo

Lessons: 76 lessons / 36 hours

Update Policy: Monthly

Content: HD videos + Project file

Group: Private Group

    $60.00×4

    (4 monthly payment)

    $240.00

    Noted: Hire Purchase will have $N service fees plus and can’t enjoy discount at the same time. If the purchaser fails to full fill the payment on time, the access to the course will be frozen until it is paid.

    Slide Parameter Tailer Overview Lecturer Service Case Content Q&A

    The Millennium War -Deity of Destruction A complete workflow from start to end Seek More Advice

    Course Overview

    The tutorial is an excellent overview of how to approach an illustration from start to end. It will take you from designing the character with silhouette all the way to polishing and fine-tuning of the finished illustration.

    Aside from the overview process of my approach to character design and illustration, the tutorial covers as much information about material, lighting, and rendering as possible, as it takes you through different stages of the illustration.

    Highlights 1

    I will take you from designing the character with silhouette all the way to polishing and fine tuning of the finished illustration.

    Highlights 2

    The tutorial touches on many of the obstacles that I ran into myself. If you are having trouble with artist blocks, creative approaches, and understanding values, and colors, this tutorial will be helpful to you.

    Highlights 3

    Different from many tutorials demonstrating the actions the artists take and the tools they use to achieve certain things, I try to share my thought process and the reasoning behind every action I take as much as possible so you will understand why I approach certain areas with specific methods.

    Slide Intro and Course Overview Course Overview Concept and Illustration Overview

    David Kuo

    Creative Art Director

    I am an art nerd that seeks to improve myself all the time. It comes with its pros and cons because I love doing all things artistic and end up spreading myself too thin sometimes. Aside from that, in my spare time, I enjoy doing some video gaming and really trying to avoid a beer belly by training diligently in the gym!

    The projects that I had worked for:

    Adam Episode 2&3 by Unity/Neil Blomkamp

    Resident Evil Operation Raccoon City

    Tomb Raider Definitive Edition

    Rage of Bahamut

    Sleeping Dogs

    david-kuo-crop-01@2x
    david-kuo-griffonwarrior-takunah-rendered
    david-kuo-thewhiteserpent-2018-web
    david-kuo-spiritshamanhex-finalweb
    david-kuo-crop-04
    david-kuo-crop-01@2x
    david-kuo-griffonwarrior-takunah-rendered
    david-kuo-thewhiteserpent-2018-web
    david-kuo-spiritshamanhex-finalweb
    david-kuo-crop-04

    What Is Included?

    Private Discord Group

    You are not the only one on road. You could get help from others, learn from others. Most importantly you will get feedback from the instructor.

    Assignments Feedback

    The masterclass will have an assignment section. After submitting your assignment you will receive feedback from the instructor, giving you actionable steps to take your work to the next level.

    Lifetime Access

    After signing up for the Masterclass you will immediately receive access to all lectures. ( Hirepayment will get part of the access).

    The Millennium War – Deity of Destruction

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    Slide 1. Concept and Illustration Overview At very first, we'll overview our concept and illustration get an idea of what kind of result we want to achieve. And then we will start to create some thumbnails and get some inspiration and be inspired by different shapes. 2. Line Sketch and Composition Right after that, we will start to draw out the character shape to define the final looks. And then we move to composition, to think about the scene composition by drawing thumbnail. Once we find the composition we wanted, and then we put our character to into the scene. 3. Value, Local color and light When the composition is defined, we start to discuss the value, color, lighting. First, we'll figure out the value and find out the focal point of the illustration. And then we start to put colors on the character. 4. Rendering Finally, we will polish everything that we have made. We'll first start to polish the illustration generally and then dive into the material polish. After that, we improve the city and the environment around the character to make everything match. In the end, we'll create FX to level up the final result.

    Course Content

    Chapter 0: Intro and Course Overview

    00 Intro and Course Overview

    Chapter 1: Concept and Illustration Overview

    01 Concept and Illustration Overview Part 1

    02 Concept and Illustration Overview Part 2

    Chapter 2: Thumbnails

    03 Thumbnails Part 1

    04 Thumbnails Part 2

    05 Thumbnails Part 3

    06 Thumbnails Part 4

    Chapter 3: Character Line Design

    07 Character Line Design Part 1

    08 Character Line Design Part 2

    09 Character Line Design Part 3

    10 Character Line Design Part 4

    11 Character Line Design Part 5

    12 Character Line Design Part 6

    Chapter 4: Composition Tumbnails

    13 Composition Tumbnails Part 1

    14 Composition Tumbnails Part 2

    15 Composition Tumbnails Part 3

    16 Composition Tumbnails Part 4

    17 Composition Tumbnails Part 5

    18 Composition Tumbnails Part 6

    Chapter 5: Compositon Line Sketch

    19 Compositon Line Sketch Part 1

    20 Compositon Line Sketch Part 2

    21 Compositon Line Sketch Part 3

    22 Compositon Line Sketch Part 4

    23 Compositon Line Sketch Part 5

    24 Compositon Line Sketch Part 6

    25 Compositon Line Sketch Part 7

    Chapter 6: Value

    26 Value Part 1

    27 Value Part 2

    Chapter 7: Local Color VS Lighting Color

    28 Local Color VS Lighting Color Part 1

    29 Local Color VS Lighting Color Part 2

    30 Local Color VS Lighting Color Part 3

    31 Local Color VS Lighting Color Part 4

    32 Local Color VS Lighting Color Part 5

    33 Local Color VS Lighting Color Part 6

    Chapter 8: Rendering 01- General Polish

    34 General Polish Part 1

    35 General Polish Part 2

    36 General Polish Part 3

    37 General Polish Part 4

    Chapter 9: Rendering 02-General Material

    38 General Material Part 1

    39 General Material Part 2

    40 General Material Part 3

    41 General Material Part 4

    42 General Material Part 5

    43 General Material Part 6

    44 General Material Part 7

    45 General Material Part 8

    46 General Material Part 9

    47 General Material Part 10

    48 General Material Part 11

    Chapter 10: Rendering 03- Material Polishing

    49 Material Polishing 1

    50 Material Polishing 2

    51 Material Polishing 3

    52 Material Polishing 4

    53 Material Polishing 5

    54 Material Polishing 6

    55 Material Polishing 7

    56 Material Polishing 8

    57 Material Polishing 9

    Chapter 11: Rendering 04 City and Environment

    58 City and Environment 1

    59 City and Environment 2

    60 City and Environment 3

    61 City and Environment 4

    62 City and Environment 5

    63 City and Environment 6

    64 City and Environment 7

    Chapter 12: Rendering 05- Foreground and Character Polish

    65 Foreground and Character Polish 1

    66 Foreground and Character Polish 2

    67 Foreground and Character Polish 3

    68 Foreground and Character Polish 4

    Chapter 13: Rendering 06- Final FX and Finishing

    69 Final FX and Finishing 1

    70 Final FX and Finishing 2

    71 Final FX and Finishing 3

    72 Final FX and Finishing 4

    73 Final FX and Finishing 5

    74 Final FX and Finishing 6

    75 Final FX and Finishing 7

    Q&A

    Q: Is there any project file provided for the tutorial?

    There is a full PSD tutorial provided as well as a Pure Reference file that contains all of my reference images. I will also provide the brush sets that I used to complete the illustration. Disclaimer: I do not own the brush sets, it’s a collection of brushes that have been shared by different artists in the past.

    Q: What do I need to do before learning this tutorial?

    I would suggest that you strengthen some foundation in drawing and constructing figures/environments as this is a tutorial that does not cover that. Understanding how to draw different objects in perspective will bring you much closer to the desired results.

    Q: Can I download the videos?

    For IP protection, all the video can only be watched online. Learners need to use a software provided by Wingfox to watch the videos.

    Q: What are the payment methods?

    You can choose full payment or installment payment after subscription. (Note: Installment payment will cause service fees. At the same time, you can only watch the class under the current subscription. If you cancel the subscription, you can’t watch the following classes.)

    Q: Who is the target audience of the tuorial?

    This tutorial is aimed for students with basic to intermediate skills. It should help them connect the dots on many things they have learnt before but unsure how to properly apply them through out an illustration.

    Q: What can I benefit the most from the tutorial?

    The tutorial touches on many of the obstacles that I ran into myself. This tutorial should prove quite helpful for students having trouble with artist blocks, creativity approaches and understanding values and colors.

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