3D Character for Realtime Production
(Payment in 4 instalments by)
(Payment in 4 instalments by)
Buy as early as you can
Seats: 70 under, Course Begin on: 2021.06.07
It will cover different aspect of 3d character creation
We’ve prepared a complex and complete character for you, and we are about to work on an exciting project together. We start with a simple base mesh to blocking out our model and learn that how we can make the first pieces and forms for our model.It’s an important step since it will affect the overall and final look of the model. After that, we will show you the methods to turn the blocking out to a high poly model in ZBrush as fast as we can with a comparable quality! We try to find our mistakes and how to fix them. Then we will work on the head we will learn that how we can add efficient details which lead us to a good result.
Digital Human Turntable Onlight-01
Digital Human Turntable Onlight-02
I’m a 3D character artist. It all began when I watched Shrek animation in 2009. I’m a self-taught artist and I have experience in many fields in CG. 6 years ago I decided to focus on 3D character/creature creation and always fascinated by seeing this stuff. I have worked on a few international projects. I have always wanted to stay motivated by challenging my self and learn from other artists to achieve my goals.
Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by learning how to read a concept! We will tell you a few tips that help you to analyze them and understanding them better to turn them into 3D.
How to read a concept / Blocking out
Learn how to read a concept / Tips to analyze concept / Better understanding them for better to turn them into 3D / Affect the overall and final look of the model.
Highpoly modelling method / Highpoly hand
Blocking out to a high poly model in ZBrush / Find our mistakes and how to fix them / Highpoly hand.
Highpoly modelling body / Adding detail
Body Highpoly modeling /adding details /work on Hardsurface and fabric and more in Zbrush.
Highpoly modelling body / Adding small objects / Head highpoly model
Refining the body modeling/ Adding more detials/ Starting working on the face /how to add efficient details on the head.
Introduction to 3dcoat retopoolgy / Retopology Body
Making optimized retopo with 3D coat/ suitable for animation.
Finishing retopo body / Working on hand
Making optimized retopo with 3D coat/body retopology/ hand retopology/ suitable for animation.
Retopo props / Cleaning and finishing the final low mesh
Prop retopology/ Clearning low mesh
UV mapping / Baking maps
Learning the principles of unwrapping for game/ Approaches for an optimized model for next-gen game engines and also for animating/Substance painter baking.
Texturing substance painter
Substance painter/Different types of material
Texturing new fabric / Head and eyes Texturing, Material set up
Covering the approach to make materials for Fabric, Plastic, cloth and more.
Hair texturing / Modelling
Hair Texture for Games / Hair modelling /Short hairstyle/Tips of making hairs.
Finishing the Hair / Cleaning the project / Presentation
Set up the materials in UE4 for head,hair and eyes / Clothing for the character/ Look development / Look at different types of lighting techniques / Post processing in Photoshop / final presentation.
Talk to our staff if you have any confuse and get to well know the course you are chosen.
Get the course curriculum and understand how the course works.
Fill in a Contact Card after register.
Client Side Explanation
Tool tests before the class begin, and explain related functions.
The course format is pre-recorded videos + Live Feedback once a week.
In the second week, you will need to pick up concept art for your project and after that complete each week's assignments. Step-by-step, follow along with the tutor to build up your own personal project under weekly efforts.
Submit the final persoanl project to the designated platform for tutoring assessment.
The attendance rate will be recorded and calculated.
Ranking List will be according to the sum-up of the Assessment Score and Attendance Rate.
Can I get any discount?
Q: What is the format of this workshop?
This workshop includes three parts, namely recorded classes, live broadcast of real-time artistic tutorial and guidance for final project.
Q: What are the requirements for enrollment?
This workshop is an advanced tutorial, which requires basic practical capabilities for related software, which includes proficient operation for Zbrush, basic for Houdini, basic for Photoshop, basic for PureRef and basic for Marvelous Designer.
Q: Will I get feedback on my assignment from lecturer?
The artistic tutorial is an important component of this workshop. lecturer will provide guidance and feedback on assignments in weekly live boradcast, enabling learners to branch out skills and knowledges to more projects.
Q: How long will this Workshop be available?
Theoretically, recorded videos of this course can be learned repeatedly after purchase. But real-time artistic tutorial live braodcast is only provided during the workshop.
Q: Can I download the videos?
For IP protection, all the video can only be watched online. Learners need to use a software provided by Wingfox to watch the videos.
Q: What are the payment methods?
You can choose full payment or installment payment after subscription. (Note: Installment payment will cause service fees. At the same time, you can only watch the class under the current subscription. If you cancel the subscription, you can’t watch the following classes.)
Q: Can I get any discount?
1. The first 10 learners choosing full payment can enjoy a $50 discount.
2. For the student who creates excellent artwork and wins first place in the student submissions, Wingfox will return 50% of the tuition fee as a prize!
3. Students who have 60% attendance rate and submit homework at least once can obtain the graduation certificate.
Q: Can I contact with the lecturer after the workshop?
Wingfox is dedicated to build a bridge to professional designer for our learners. We would create a discord group for your future communication in the industry. We hope students in the workshop can also be friends in the industry.