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Clarisse From Entry to the Proficient: Film Scenarios Production
Clarisse From Entry to the Proficient: Film Scenarios Production
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$89.00
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Category: CG | VFX Lessons: 144(Updating) Software: MayaClarisseIFX
Overview

| Tutorial Description |

| Clarisse Entry to the Proficient is a comprehensive tutorial of rendering software used in cinematic scenarios. This tutorial explains Clarisse with cases from the shallower to the deeper, which enable you to master Clarisse in the shortest time.It begins with basic knowledge and explain it with a specific case, which helps to under the process of using Clarisse.Then it explains how to solve the problem of covering a large area of plants with a forest scene case. In the end, asset integration is presented through a comprehensive case.|


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| TRAILER |


海报封面图.jpg

| Guide You Through Film Scenarios  with One Clarisse Tutorial |

过渡01.jpg

| Obtain Clarisse Tricks Through Actual Project! Improve Your Efficiency! |

亮点02.jpg

| Tutorial Directory & Update Plan |

  • Clarisse Introduction

  • Class 1: The clarisse menu bar explains

  • Class 2: Introduction to clarisse common panels

  • Class 3: clarisse 3D view

  • Class 4: clarisse layer editing

  • Class 5: clarisse toolbar

  •  

  • Lighting application

  • Class 6: clarisse rendering window detailed

  • Class 7: lighting - parallel light and common parameters

  • Class 8: lighting - HDR and other lighting details

  • Class 9: clarisse light fog - texture light fog

  • Class 10: clarisse light fog - indoor window fog

  • Class 11: clarisse light fog - environment fog

  •  

  • Material and rendering

  • Class 12: clarisse material editor detailed

  • Class 13: SP to clarisse rendering PBR material

  • Class 14: clarisse material - common parameter adjustment

  • Class 15: clarisse material- special material adjustment

  • Class 16: Clarisse Displacement - Natural Terrain

  • Class 17: Clarisse Displacement - Embossing Effect

  • Class 18: clarisse rendering sampling

  • Class 19: Clarisse Render Output Settings

  • Class 20: clarisse motion blur

  • Class 21: clarisse depth

  •  

  • Software update and tips [eggs]

  • Class 22: [Egg] 3.6SP7 new version of the material disney_principled

  • Class 23: [Eggs] sp to clarisse mapfile texture

  • Class 24: [Eggs] sp to clarisse PBR rendering example

  • Class 25: [Eggs] Cartoon Rendering - Color Block Processing

  • Class 26: [Eggs] Cartoon Rendering - Outline Rendering

  • Class 27: [Eggs] Cartoon Rendering - Shadow Settings

  • Class 28: [Eggs] Cartoon Rendering - Rendering Output and nuke Composition

  • Class 29: Clarisse VFX Smoke - Explosive Smoke

  • Class 30: Clarisse VFX Smoke - Environmental Clouds

  • Class 31: [Eggs] clarisse_Rule

  • Class 32: [Eggs] clarisse_shading_layer

  • Class 33: [Egg] clarisse_UDIM map

  •  

  • Point cloud and scatter basis

  • Class 34: clarisse point cloud (1)

  • Class 35: clarisse point cloud (2)

  • Class 36: clarisse scatter (1)

  • Class 37: clarisse scatter (2)

  • Class 38: clarisse spread scatter-wing fox logo (1)

  • Class 39: clarisse spread scatter-wing fox logo (2)

  •  

  • Create a city with scatter

  • Class 40:[scatter Exercises] - Analysis of Urban Production Ideas

  • Class 41:[Spreading Exercises] - Urban Point Cloud Spreading

  • Class 42: [Spreading Exercises] - City Light Settings

  • Class 43: [Spreading Exercises] - City Light Fog

  • Class 44: [Spreading Exercises] - Urban Beam Light and Fog

  • Class 45: [Spreading Exercises] - Urban Font Lighting

  • Class 46: [Spreading Exercises] - composite

  •  

  • SpeedTree for Clarisse

  • Class 47: speedtree to clarisse_script

  • Class 48: SpeedTree for Clarisse-Tree Diversity

  • Class 49: SpeedTree for Clarisse - Wind Farm Use

  •  

  • Clarissa 4.0 Version update [egg]

  • Class 50: new ies ligh

  • Class 51:new portal lights

  • Class 52:improved spot lights·

  • Class 53:new multiple scattering

  • Class 54:volume improvements

  • Class 55: Layer Edit Holdout Mask Function (Key)

  • Class 56: playblast_Playback Preview

  • Class 57:new transform manipulator

  • Class 58: Cloning Tools and New Surface Constraints

  • Class 59: new alemblc layering_alemblc layer editing

  • Class 60: Constraint Usage and Updates

  •  

  • Clarissa practical tips [Eggs]

  • Class 61: Projection Texture Texture Projection

  • Class 62: Triplanar Texture Projection

  • Class 63: Megascans to clarisse

  • Class 64: Detailed procedural texture

  • Class 65: Analysis of Common Tone and Computation Nodes

  • Class 66:Introduction to Scope

  • Class 67: scope_light displacement_comprehensive application

  • Class 68: Comprehensive use of scope_ in scatter

  • Scatter-natural plant

  • Class 69: Particle Drawing and Diversity Attribute Editing -Close-up plant

  • Class 70: Particle Drawing and Diversity Attribute Editing - Different Colors

  • Class 71: Scatter Baking and Editing

  • 5.4 Constraint 2

  • Class 72: Plant Dispersion Collision Analysis

  • Class 73: The basics of worldcreator

  • Class 74: Worldcreator Terrain Creation and Editing

  • Class 75: worldcreator texture editing

  • Class 76: worldcreator export and clarisse application

  • Class 77: Mountain Forest Case - Terrain Creation

  • Class 78: Mountain Forest Case - Texture Editor

  • Class 79: Model Mapping Export and clarisse Integration

  • Class 80: Creating a forest with scatter

  • Class 81: Increasing the diversity of forests

  • Class 82: Adding details and adjusting

  • Class 83: Rendering Output

  • Class 84: nuke synthesis and summary

  •  

  • Water and Sky One Case

  • Class 85: Terrain Environment Preparation

  • Class 86: Lighting Settings - hdr Integrated Application

  • Class 87: Creation of fog

  • Class 88: Creating a Plant Scatter

  • Class 89: Adding plant diversity

  • Class 90: Layered output

  • Class 91: nuke synthesis and case summary

  • Class 92: Case Skills - Creating a Light Template Tool

  •  

  • Forest case

  • Class 93: Forest Case - Creation of Project Template

  • Class 94: Creation and Editing of Terrain

  • Class 95: Scene Organizing and Lighting Creation

  • Class 96: Megascans to clarisse creates ground material

  • Class 97: Creation and organization of plant assets

  • Class 98: Creating Plant Scatter - Large Area Forest

  • Class 99: Creating Plant Scatter - Shore Close Plants

  • Class 100: Creating Plant Scatter - Rich Plant Diversity

  • Class 101: Scene lighting and fog atmosphere

  • Class 102: Layering and Outputting Scenes

  • Class 103: nuke synthesis

  • Class 104: Summary of Case Knowledge

  •  

  • Clariss skill

  • Class 105: Setting clarisse hot key

  • Class 106: Double-sided material map

  • Class 107: Resolving Light Scatter by Replacing Lights with Objects

  • Class 108: lpes light expression

  • Class 109: Crowd Animation

  • Class 110: Hair-zb fiber mesh to clarisse hair file

  • Class 111: Hair-generator

  • Class 112: Hair - interpolate-maya nhair to clarisse

  • Class 113: Hair-hair material

  • Class 114: Hair - Using xgen and yeti to generate hair

  • Class 115: Hair-ornatrix to clarisse

  •  

  • Indoor scene

  • Class 116: Indoor Scenes - Case Analysis

  • Class 117: Model Scene Editing

  • Class 118: Clarisse Project

  • Class 119: SP texture (1)

  • Class 120: SP texture (2)

  • Class 121: Creating a preliminary lighting atmosphere

  • Class 122: clarisse texture material integration

  • Class 123: Adjustment of the lighting atmosphere

  • Class 124: Layered Render Output

  • Class 125: nuke synthesis

  •  

  • Dilapidated train case

  • Class 126: Case Preparation

  • Class 127: Scene Assets Organizing

  • Class 128: SP texture mapping

  • Class 129: SP to clarisse material map integration

  • Class 130: Plant scatter

  • Class 131: Plant Scattering - Detail Processing

  • Class 132: Prime Mode Initial Light Creation

  • Class 133: Material Detail Adjustment

  • Class 134: Scene Light Detail Adjustment

  • Class 135: Layered Render Output

  • Class 136: nuke synthesis

  •  

  • Destroy the scene

  • Class 137: Case Analysis

  • Class 138: Scene Model in maya

  • Class 139: Creation of wires

  • Class 140: Pipeline Creation Method

  • Class 141: Clarisse Project

  • Class 142: Sumo establishes a lighting atmosphere

  • Class 143: Material Map Drawing

  • Class 144: sp to clarisse texture map editing

  • Class 145: Material Editing

  • Class 146: Lighting Detail Editing

  • Lesson 147: Preliminary layered rendering output

  • Class 148: Preliminary Synthesis and Analysis

  • Class 149: Problem modification and lighting detail adjustment

  • Class 150: Final Synthesis and Summary

| Tutorial Details |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • Clarisse From Entry to the Proficient: Film Scenarios Production

  • Jian Cui

  • HD Videos

  • 54 hours/150 class

  • Clarisse、MAYA2018、substancepanter、ps、nuke

  • No requirement

    It is suitable for post-producer, film producers, CG shorts producers

  • Model file

| What will you learn from this course? |

001.jpg

Combination of Clarisse and other software

002.jpg

Work flow of Clarisse and film scenario production

| CG artist Advanced teaching |

讲师照片.jpg

Jian Cui

Chief Visual Effect Director of a famous film company, who was in post-production of Endhiran 2, The Golden Monk, Wukong. Chasing The Dragon, Air Strike;Unbreakable Spirit. He is responsible for scenario instruction and inspection of the overall quality in his daily work.



                                   

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