Unreal Engine 5 - Blueprints Game Developer Masterclass
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Beginner / Intermediate

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Unreal Engine 5 - Blueprints Game Developer Masterclass
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Unreal Engine 5 - Blueprints Game Developer Masterclass
4,533
English
This course includes:
14
hours video
1
downloadable resource
Lifetime Access
Beginner / Intermediate

Gift this course
Share Get the 18% off
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162
Lessons
(Finish)
01_Introduction
Trailer
(1m 11s)
02_Fundamentals
02_01_BlueprintsIntroduction
(7m 5s)
02_02_EventGraphBasics
(5m 32s)
02_03_BlueprintsExecutionOrder
(5m 16s)
02_04_AlwaysUseComments
(5m 44s)
02_05_OrganizeYourBlocksConnections
(3m 30s)
02_06_DifferentNodesShapeAndColors
(4m 5s)
03_Variables
03_01_VariablesType
(8m 44s)
03_02_Integer
(3m 53s)
03_03_Float
(4m 9s)
03_04_Boolean
(2m 54s)
03_05_Vector
(2m 34s)
03_06_Rotator
(2m 50s)
03_07_Text,String and Name
(3m 32s)
03_08_StringFunctions
(6m 40s)
03_09_BasicMathWithVariables
(5m 19s)
03_10_ConditionalsBetweenValues
(3m 34s)
03_11_GetAndSetVariable
(3m 26s)
03_12_PrivateAndPublicVariables
(3m 28s)
03_13_ExposeVariablesInTheScene
(2m 59s)
03_14_SpawnActorsViaBlueprints
(4m 3s)
04_Arrays
04_01_IntroductionToArrays
(5m 28s)
04_02_CreatYourFirstArrays
(3m 53s)
04_03_GetElementFromTheArray
(3m 40s)
04_04_FindItemInArray
(2m 56s)
04_05_FindTheLengthOfAnArray
(1m 23s)
04_06_ArrayLastIndex
(1m 55s)
04_07_ArrayContains
(1m 58s)
04_08_InsertItemInArray
(3m 16s)
04_09_RemoveItemFromArray
(2m 39s)
04_10_ClearTheArray
(1m 16s)
04_11_AppendArray
(2m 55s)
05_Flow Control
05_01_Branches
(4m 20s)
05_02_Sequance
(2m 5s)
05_03_For Loop
(4m 34s)
05_04_While Loop
(8m 18s)
05_05_DoN
(5m 21s)
05_06_DoOnce
(2m 54s)
05_07_Flip Flop
(2m 29s)
05_08_Gate
(3m 56s)
05_09_MultiGate
(6m 38s)
06_Events, Functions and Macros
06_01_Events, Functions and Macros
(6m 16s)
06_02_Collapse Nodes
(5m 2s)
06_03_Events
(2m 36s)
06_04_Custom Events
(4m 57s)
06_05_Custom Events Inputs
(4m 2s)
06_06_Functions
(7m 6s)
06_07_Functions - Inputs and Outputs
(4m 29s)
06_08_Macros
(3m 52s)
06_09_Marcos and Exec
(3m 32s)
06_10_Macros Library
(5m 6s)
07_Enums
07_01_EnumeratorExplanation
(2m 13s)
07_02_GetAndSet
(4m 45s)
07_03_CreatingCustomEnums
(7m 57s)
07_04_CompareValues
(4m 12s)
07_05_SwitchUtilityWithEnumerators
(5m 12s)
08_Classes
08_01_GameStructure
(3m 52s)
08_02_Actors
(7m 4s)
08_03_Components
(6m 35s)
08_04_Game Mode
(3m 46s)
08_05_Pawn
(3m 21s)
08_06_Character
(4m 20s)
08_07_Controller
(3m 8s)
09_Actors
09_01_StaticMesh
(8m 17s)
09_02_Transformations
(8m 45s)
09_03_SpawnAndDestroyActors
(6m 39s)
09_04_IsValidCheck
(4m 55s)
09_05_Get All Actors
(3m 11s)
09_06_Skeletal Mesh
(5m 23s)
09_07_Triggers
(4m 55s)
09_08_Mesh Tags
(5m 35s)
09_09_ActorsExercise
(2m 11s)
09_10_Actors Exercise Solution
(11m 47s)
10_Blueprints Communication
10_01_Blueprint Communication
(4m)
10_02_Direct Communication
(12m 45s)
10_03_Cast
(11m 52s)
10_04_Blueprint Interfaces - Basics
(14m 16s)
10_05_Blueprint Interface - Inputs
(3m 37s)
10_06_Blueprint Interface - Outputs
(3m 52s)
10_07_Event Dispatcher
(15m 26s)
11_Create First Person Character
11_01_Basic First Person Character Setup
(6m 9s)
11_02_Camera Setup
(4m 44s)
11_03_Mouse - Camera Control
(8m 42s)
11_04_Mouse - Camera Controls Mapping
(5m 30s)
11_05_PS4 Joystick - Camera Controls
(5m 2s)
11_06_Keyboard - Movement
(5m 2s)
11_07_PS4 Joystick -Movement
(2m 19s)
11_08_Jump and Crouch With Keyboard and Joystick
(5m 24s)
11_09_Setup Custom Walk and Crouch Speed
(3m 10s)
11_10_Setup Character Run
(3m 26s)
11_11_Objects Interaction - Sphere Cast
(8m 16s)
11_12_Grab Objects
(11m 36s)
11_13_Throw Object
(6m 32s)
12_How To Control The Time
12_01_Timeline Introduction
(4m 10s)
12_02_Timeline - Float Track
(5m 4s)
12_03_Timeline - Vector Track
(4m 6s)
12_04_Timeline - Event Track
(3m 6s)
12_05_Timeline - Color Track
(3m 44s)
12_06_Timeline - Float Track Movement
(6m 22s)
12_07_Timeline - Vector Track Movement
(5m 21s)
12_08_Timeline - Event Track Movement
(1m 52s)
12_09_Timeline - Color Track Material
(7m 21s)
12_10_Timeline - Curves
(9m 38s)
12_11_Timeline - Custom Curves
(10m 23s)
12_12_Timeline - Loop
(5m 2s)
12_13_Timeline - Length
(5m 55s)
12_14_Timeline - Playback Position
(4m 19s)
12_15_Timeline - Auto Play
(1m 39s)
12_16_Timeline - Ignore Time Dilation
(3m 17s)
12_17_Timeline - Inputs
(7m 30s)
12_18_Timeline Outputs
(2m 59s)
12_19_Timer - Set Timer By Event and Clear Timer
(12m 11s)
12_20_Timer - Set Timer By Function and Clear Timer
(4m 57s)
12_21_FPS and Debugging Tools Explained
(6m 38s)
12_22_Tick - Movement Wrong Way
(7m 55s)
12_23_Tick - Movement Velocity Right Way
(4m 7s)
13_Controlling The Space
13_01_Vector Theory
(13m 18s)
13_02_Origin Point
(3m 37s)
13_03_Vector Calculations via Blueprints
(3m 7s)
13_04_Vector Length Calculations
(3m 7s)
13_05_Distance between two Actors
(4m 33s)
13_06_Normalized Vector - Math Behind it
(3m 58s)
13_07_Normalize Vector
(5m 21s)
13_08_Forward Vector
(10m 50s)
13_09_Right Vector
(2m 48s)
13_10_Up Vector
(3m 37s)
13_11_Rotate Vector
(5m 15s)
13_12_Rotation from X Vector
(3m 19s)
13_13_Find Look at Rotation
(3m 21s)
13_14_Velocity
(13m 3s)
14_Controlling The Color
14_01_PBR Workflow
(6m 53s)
14_02_Materials
(3m 7s)
14_03_Creating a Material
(Preparing)
14_04_Base Color
(Preparing)
14_05_Metallic
(Preparing)
14_06_Roughness
(3m 53s)
14_07_Textures and Quixel Bridge
(6m 25s)
14_08_What are UVs
(6m 48s)
14_09_Texture Coordinate
(Preparing)
14_10_Emissive Material
(8m 13s)
14_11_Normal Map and Ambient Occlusion
(7m 20s)
14_12_Lerp
(4m 12s)
14_13_Scalar Parameter
(Preparing)
14_14_Vector Parameter
(1m 24s)
14_15_Texture Parameter
(1m 23s)
14_16_Change Parameters using Blueprints
(6m 43s)
14_17_Material Instance
(5m 48s)
14_18_Material Instance using Blueprints
(5m 36s)
15_Controlling the Interface
15_01_Widget Blueprint
(7m 20s)
15_02_Anchor Points
(8m 36s)
15_03_Horizontal, Vertical Box and Grid Panel
(7m 48s)
15_04_Show And Hide UI To Viewport
(6m 12s)
15_05_Input Mode
(4m 56s)
15_06_ShowMouseCursor
(2m 21s)
15_07_Set Keyboard Focus
(4m 25s)
15_08_Buttons - Interface
(7m 11s)
15_09_Buttons - Visual
(7m 5s)
15_10_Pause Menu
(17m 38s)
15_11_Text
(9m 51s)
15_12_Text_Material
(7m 3s)
15_13_Text_CustomFonts
(6m 50s)
15_15_Editable_Text_Field
(9m 10s)
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Lecturer
Ivan Yosifov
3D Generalist
Co-Founder and Art Director of Seven Bulls Games, a studio that is focused on developing AAA mobile shooter games. Their current project Counter Attack has more than 30,000,000 Downloads in total.
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