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Painting Damage with Mech Robots In Substance Painter
Category:
Lecturer:
Dean Deakyne
Lessons:
65/10h (Finish)
Painting Damage with Mech Robots In Substance Painter
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882
English
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This course includes:
10 hours video
13 downloadable resource
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Painting Damage with Mech Robots In Substance Painter
Painting Damage with Mech Robots In Substance Painter
$59.00 $59.00 0%off
Plus's Price $56.05
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Painting Damage with Mech Robots In Substance Painter
882
English
Category:
Lecturer:
Dean Deakyne
Lessons:
65/10h (Finish)
This course includes:
65 Lessons (Finish)
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we will constantly update the project files
Please download resources on PC
  • Substance Painter Paint Damage Finish
    (1,619.97MB)
  • Substance Painter Paint Damage Start
    (1,393.43MB)
  • Substance Painter Hard Surface Detail
    (486.90MB)
  • Substance Painter Paint Clean Finish
    (749.55MB)
  • Substance Painter Paint Clean Start Here
    (749.51MB)
  • Substance Painter Start Here
    (60.05MB)
  • Textures Mech Robot
    (2,301.45MB)
  • Images | Stickers
    (19.19MB)
  • Models FBX
    (227.05MB)
  • Brush
    (112.37KB)
  • Paint Peel Smart Material
    (14.73MB)
  • Alpha Info
    (120.64KB)
  • Chapter Directory
    (531.92KB)
Lecturer
Dean Deakyne
3-D Artist / Maya Generalist / Virtual Production Specialist / Visual Effects Artist My name is Dean Deakyne, and I am a Visual Effects Generalist for film and television, a Video Game Developer, a Virtual Production Specialist with Unreal Engine, and an experienced 3D Instructor. For over ten years, I developed and taught multiple programs at Wilmington University and the Los Angeles Film School (LAFS), including Video Motion Graphics (VMG), Video Game Design (GMD), Visual Effects for Film & Television (VFX), and the Graphic Design Program (DSN). During my time at LAFS, I gained valuable teaching experience, which I continue to apply in my current endeavors. I have worked as a visual effects artist on feature films and television shows based in Hollywood, California. Early in my career, I attended the Gnomon School of Visual Effects. Within my first semester, I was hired as a resident artist at the Gnomon Workshop. After graduating, I went directly into the film industry, but eventually felt a desire to share my knowledge with others. I began teaching at the Art Center College of Design in Pasadena, where I became the first instructor to teach ZBrush and Maya on campus. In addition to my film, game, and teaching background, I am highly versatile with a wide range of industry-standard software applications. I continuously keep myself up to date with the latest updates, features, toolsets, and techniques. In my free time, I enjoy pushing the boundaries of what is possible and exploring every aspect of the visual effects pipeline. Specialties: Maya, Unreal Engine, ZBrush, Substance Painter, Blender, Character Creator, IClone8, Affinity Photo, Davinci Resolve, Nuke. Skills: Virtual Production, Modeling, Texturing, Rigging, Animation, Tracking, Matchmoving, Visual Effects, Game Design.
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