Painting Damage with Mech Robots In Substance Painter
Preview this course
882
English
$59.00 $59.00 0 %off
$56.05
This course includes:
10
hours video
13
downloadable resource
Lifetime Access
Beginner / Intermediate





Painting Damage with Mech Robots In Substance Painter
$59.00 $59.00 0%off
Plus's Price $56.05
Painting Damage with Mech Robots In Substance Painter
882
English
This course includes:
65
Lessons
(Finish)
You must be purchased to post a comment.
Buy Now !
we will constantly update the project files
Please download resources on PC
- Substance Painter Paint Damage Finish(1,619.97MB)
- Substance Painter Paint Damage Start(1,393.43MB)
- Substance Painter Hard Surface Detail(486.90MB)
- Substance Painter Paint Clean Finish(749.55MB)
- Substance Painter Paint Clean Start Here(749.51MB)
- Substance Painter Start Here(60.05MB)
- Textures Mech Robot(2,301.45MB)
- Images | Stickers(19.19MB)
- Models FBX(227.05MB)
- Brush(112.37KB)
- Paint Peel Smart Material(14.73MB)
- Alpha Info(120.64KB)
- Chapter Directory(531.92KB)
Lecturer
Dean Deakyne
3-D Artist / Maya Generalist / Virtual Production Specialist / Visual Effects Artist
My name is Dean Deakyne, and I am a Visual Effects Generalist for film and television, a Video Game Developer, a Virtual Production Specialist with Unreal Engine, and an experienced 3D Instructor. For over ten years, I developed and taught multiple programs at Wilmington University and the Los Angeles Film School (LAFS), including Video Motion Graphics (VMG), Video Game Design (GMD), Visual Effects for Film & Television (VFX), and the Graphic Design Program (DSN). During my time at LAFS, I gained valuable teaching experience, which I continue to apply in my current endeavors.
I have worked as a visual effects artist on feature films and television shows based in Hollywood, California. Early in my career, I attended the Gnomon School of Visual Effects. Within my first semester, I was hired as a resident artist at the Gnomon Workshop. After graduating, I went directly into the film industry, but eventually felt a desire to share my knowledge with others. I began teaching at the Art Center College of Design in Pasadena, where I became the first instructor to teach ZBrush and Maya on campus.
In addition to my film, game, and teaching background, I am highly versatile with a wide range of industry-standard software applications. I continuously keep myself up to date with the latest updates, features, toolsets, and techniques. In my free time, I enjoy pushing the boundaries of what is possible and exploring every aspect of the visual effects pipeline.
Specialties: Maya, Unreal Engine, ZBrush, Substance Painter, Blender, Character Creator, IClone8, Affinity Photo, Davinci Resolve, Nuke.
Skills: Virtual Production, Modeling, Texturing, Rigging, Animation, Tracking, Matchmoving, Visual Effects, Game Design.
Please select the mode you want
Single
$
3 people
$x3
$59.00
$56.05
Buy Now


