wingfox|Game Props! 3D Modeling & Texturing for Beginners_Yiihuu.cc
Game Props! 3D Modeling & Texturing for Beginners
Lecturer:
Dan Petrozziello
Lessons:
38/16h (Finish)
Game Props! 3D Modeling & Texturing for Beginners
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859
English
$19.00
$18.05
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This course includes:
16 hours video
1 downloadable resource
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Beginner Intermediate Advanced Beginner/Intermediate Beginner/Advanced Intermediate/Advanced Beginner/Intermediate/Advanced
Game Props! 3D Modeling & Texturing for Beginners
Game Props! 3D Modeling & Texturing for Beginners
Parameter
Detail
Case
Students
Lecturer
Contents
Resources
Discussions
Game Props! 3D Modeling & Texturing for Beginners
859
English
Lecturer:
Dan Petrozziello
Lessons:
38/16h (Finish)
This course includes:
Parameter
Detail
Case
Students
Lecturer
Contents
Resources
Discussions
Parameter
Level
Beginner Intermediate Advanced Beginner/Intermediate Beginner/Advanced Intermediate/Advanced Beginner/Intermediate/Advanced
Lessons
38/16h (Finish)
Duration
16 hours
Category
Game Art
Language
English
Last updated
2026-07-27
Overview
About this course
What will you learn
Learn how to model clean, optimized 3D game props using Blender, from basic shapes to polished assets
Understand UV unwrapping, retopology, and baking workflows to create efficient, game-ready meshes
Create high-quality textures in Substance Painter, including trimsheets, materials, and realistic surface details
Build a complete game art pipeline: sculpting, modeling, baking, texturing, lighting, and rendering your final scene
Create a clean, clear project breakdown to showcase your work effectively in your portfolio
Case
Students
Complete beginners who want to learn 3D modeling and texturing from scratch in a friendly, step-by-step way
Intermediate artists who want to strengthen their fundamentals, learn clean workflows, and understand the full modeling-to-texturing pipeline for games, in detail, for their own projects
Experienced 3D artists who want to pick up the skills needed to break into the real-time or gaming industry, or just want to learn how to leverage theirs skills with Blender and Substance Painter effectively
Lecturer
Dan Petrozziello
Hi, I'm Dan! And I’ve spent the last decade helping thousands of aspiring artists break into 3D game development. I’m one of the three head directors of The Arcane University, a thriving Discord community with 12,000+ members, where I’ve mentored students of all skill levels in 3D modeling, game art fundamentals, and career development. Teaching and guiding new artists has always been one of the most rewarding parts of my journey. Professionally, I have over 10 years of industry experience as a Vehicle Artist for flight simulators like X-Plane, where I’ve created high-fidelity aircraft used by real pilots and simulation enthusiasts around the world. I’ve also worked as Head of 3D in the real-time architectural visualization industry, managing teams, pipelines, and client-ready production workflows. I’m proud to be a Certified Creator Program partner with both Microsoft and Bethesda, collaborating on projects and content for some of the biggest ecosystems in the games and simulation space.My teaching style is clear, friendly, and beginner-focused. I believe anyone can learn 3D with the right guidance, and my goal is to give you the skills, confidence, and industry-tested workflows to create beautiful, game-ready art from scratch!
Contents
38 Lessons (Finish)
Resources
we will constantly update the project files
Please download resources on PC
  • Course Files
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Discussions
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Parameter
$19.00
$18.05
Level
Beginner Intermediate Advanced Beginner/Intermediate Beginner/Advanced Intermediate/Advanced Beginner/Intermediate/Advanced
Lessons
38/16h (Finish)
Duration
16 hours
Category
Game Art
Language
English
Last updated
2026-07-27
Buy Now
Add to cart
$19.00
$18.05
Add to cart
Buy Now